Здравствуйте мне нужно сделать игру шарики
http://www.softholm.com/igra/bubbles/ или , программа, способная решить японский кроссворд - описание решения для человека
http://japan.gcmsite.ru/?pg=instructions#cb)
можно выбрать и запрограммировать
игру, где больше работы требует интерфейс
Я выбрал игру шарики но у меня ошибка при движение несоответствие типов
cannot convert parameter 2 from 'System::EventArgs ^' to 'System::Windows::Forms::PaintEvent Args ^'
и как мне лучше делать?
Код:
#pragma once
namespace test {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
/// <summary>
/// Summary for Form1
///
/// WARNING: If you change the name of this class, you will need to change the
/// 'Resource File Name' property for the managed resource compiler tool
/// associated with all .resx files this class depends on. Otherwise,
/// the designers will not be able to interact properly with localized
/// resources associated with this form.
/// </summary>
public ref class Form1 : public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
//
//TODO: Add the constructor code here
//
// System::Windows::Forms::PaintEventArgs^ p ;
}
protected:
/// <summary>
/// Clean up any resources being used.
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::Button^ button1;
protected:
protected:
private:
/// <summary>
/// Required designer variable.
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
void InitializeComponent(void)
{
this->button1 = (gcnew System::Windows::Forms::Button());
this->SuspendLayout();
//
// button1
//
this->button1->Location = System::Drawing::Point(160, 229);
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(75, 23);
this->button1->TabIndex = 0;
this->button1->Text = L"button1";
this->button1->UseVisualStyleBackColor = true;
this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(284, 264);
this->Controls->Add(this->button1);
this->Name = L"Form1";
this->Text = L"Form1";
this->Paint += gcnew System::Windows::Forms::PaintEventHandler(this, &Form1::Form1_Paint);
this->ResumeLayout(false);
}
#pragma endregion
System::Windows::Forms::PaintEventArgs^ p;
public: void krug( PaintEventArgs^ e )
{
// Create solid brush.
SolidBrush^ redBrush = gcnew SolidBrush( Color::Red );
// Create location and size of ellipse.
int x = 0;
int y = 0;
int width = 50;
int height = 50;
// Fill ellipse on screen.
e->Graphics->FillEllipse( redBrush, x, y, width, height );
p->Empty;
// e->Empty;
// p=e;
}
private: System::Void Form1_Paint(System::Object^ sender, System::Windows::Forms::PaintEventArgs^ e) {
p=e;
// e->Empty;
// p->Empty;
krug(p);
}
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
this->Form1_Paint(sender,e);
}
};
}