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Старый 29.09.2011, 15:22   #1
Mr_ViK
Форумчанин
 
Регистрация: 12.08.2011
Сообщений: 124
Репутация: 26
Восклицание Проблема с плагином на С++

PS. написал сюда потому что в разделе С++ мало просмотров

вот код плагина
Код:

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define PLUGIN    "[ZP] Addon: Knife"
#define VERSION    "0.1"
#define AUTHOR    "CHyC"

#define VIP ADMIN_LEVEL_H

new KNIFE1_V_MODEL[] = "models/knife/v_combat_knife.mdl"
new KNIFE1_P_MODEL[] = "models/knife/p_combat_knife.mdl"

new KNIFE2_V_MODEL[] = "models/knife/v_strong_knife.mdl"
new KNIFE2_P_MODEL[] = "models/knife/p_strong_knife.mdl"

new KNIFE3_V_MODEL[] = "models/knife/v_axe_knife.mdl"
new KNIFE3_P_MODEL[] = "models/knife/p_axe_knife.mdl"

new KNIFE4_V_MODEL[] = "models/knife/v_hammer.mdl"
new KNIFE4_P_MODEL[] = "models/knife/p_hammer.mdl"

new bool:g_KNIFE1[33]
new bool:g_KNIFE2[33]
new bool:g_KNIFE3[33]
new bool:g_KNIFE4[33]
new bool:g_hasSpeed[33]

new g_knife_menu, cvar_knock, cvar_jump, cvar_knife_gore, cvar_dmgmult1, cvar_dmgmult2, cvar_dmgmult3, cvar_knife_spd
new cvar_jump_vip, cvar_dmgmult_vip, cvar_knife_spd_vip, cvar_knock_vip

new const g_sound_knife[] = { "items/gunpickup2.wav" }

new const a_sounds[][] =
{
	"zombie_plague/combat/knife_deploy1.wav",
	"zombie_plague/combat/knife_hit1.wav",
	"zombie_plague/combat/knife_hit2.wav",
	"zombie_plague/combat/knife_hit3.wav",
	"zombie_plague/combat/knife_hit4.wav",
	"zombie_plague/combat/knife_hitwall1.wav",
	"zombie_plague/combat/knife_slash1.wav",
	"zombie_plague/combat/knife_slash2.wav",
	"zombie_plague/combat/knife_stab.wav"
}

new const b_sounds[][] =
{
	"zombie_plague/strong/knife_deploy1.wav",
	"zombie_plague/strong/knife_hit1.wav",
	"zombie_plague/strong/knife_hit2.wav",
	"zombie_plague/strong/knife_hit3.wav",
	"zombie_plague/strong/knife_hit4.wav",
	"zombie_plague/strong/knife_hitwall1.wav",
	"zombie_plague/strong/knife_slash1.wav",
	"zombie_plague/strong/knife_slash2.wav",
	"zombie_plague/strong/knife_stab.wav"
}

new const c_sounds[][] =
{
	"zombie_plague/axe/knife_deploy1.wav",
	"zombie_plague/axe/knife_hit1.wav",
	"zombie_plague/axe/knife_hit2.wav",
	"zombie_plague/axe/knife_hit3.wav",
	"zombie_plague/axe/knife_hit4.wav",
	"zombie_plague/axe/knife_hitwall1.wav",
	"zombie_plague/axe/knife_slash1.wav",
	"zombie_plague/axe/knife_slash2.wav",
	"zombie_plague/axe/knife_stab.wav"
}

new const d_sounds[][] =
{
	"zombie_plague/hammer/knife_deploy1.wav",
	"zombie_plague/hammer/knife_hit1.wav",
	"zombie_plague/hammer/knife_hit2.wav",
	"zombie_plague/hammer/knife_hit3.wav",
	"zombie_plague/hammer/knife_hit4.wav",
	"zombie_plague/hammer/knife_hitwall1.wav",
	"zombie_plague/hammer/knife_slash1.wav",
	"zombie_plague/hammer/knife_slash2.wav",
	"zombie_plague/hammer/knife_stab.wav"
}

new const oldknife_sounds[][] =
{
	"weapons/knife_deploy1.wav",
	"weapons/knife_hit1.wav",
	"weapons/knife_hit2.wav",
	"weapons/knife_hit3.wav",
	"weapons/knife_hit4.wav",
	"weapons/knife_hitwall1.wav",
	"weapons/knife_slash1.wav",
	"weapons/knife_slash2.wav",
	"weapons/knife_stab.wav"
}

public plugin_init()
{
	register_plugin(PLUGIN , VERSION , AUTHOR);
	register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);

 	g_knife_menu = menu_create("\rВыберите тип ножа:","menu_handle")
 	register_clcmd("/knife","knifemenu",ADMIN_ALL,"knife_menu")
	register_clcmd("/knife1", "buy_knife1")
	register_clcmd("/knife2", "buy_knife2")
	register_clcmd("/knife3", "buy_knife3")
	register_clcmd("/knife4", "buy_knife4")
	build_menu()

	register_event("CurWeapon","checkWeapon","be","1=1");
	register_forward(FM_EmitSound, "fw_EmitSound");
	register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");

	register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");

	cvar_knock		= register_cvar("zp_knife_power"		, "10");
	cvar_jump		= register_cvar("zp_knife_jump"			, "300.0");
	cvar_knife_gore		= register_cvar("zp_knife_effect"		, "1");
	cvar_dmgmult1		= register_cvar("zp_knife_dmg_muiti1"		, "3");
	cvar_dmgmult2		= register_cvar("zp_knife_dmg_muiti2"		, "5");
	cvar_dmgmult3		= register_cvar("zp_knife_dmg_muiti3"		, "2");
	cvar_knife_spd		= register_cvar("zp_knife_spd"			, "300");
	cvar_jump_vip		= register_cvar("zp_knife_jump_vip"		, "300.0");
	cvar_dmgmult_vip	= register_cvar("zp_knife_dmg_vip"		, "5");
	cvar_knife_spd_vip	= register_cvar("zp_knife_spd_vip"		, "300");
	cvar_knock_vip		= register_cvar("zp_knife_power_vip"		, "15");


Последний раз редактировалось Mr_ViK; 29.09.2011 в 15:26.
Mr_ViK вне форума   Ответить с цитированием
Старый 29.09.2011, 15:27   #2
Mr_ViK
Форумчанин
 
Регистрация: 12.08.2011
Сообщений: 124
Репутация: 26
По умолчанию

Код:

}

public client_connect(id)
{
	g_KNIFE1[id] = false
	g_KNIFE2[id] = false
	g_KNIFE3[id] = false
	g_KNIFE4[id] = false
	g_hasSpeed[id] = false
}

public client_disconnect(id)
{
	g_KNIFE1[id] = false
	g_KNIFE2[id] = false
	g_KNIFE3[id] = false
	g_KNIFE4[id] = false
	g_hasSpeed[id] = false
}

public plugin_precache()
{
	precache_model(KNIFE1_V_MODEL)
	precache_model(KNIFE1_P_MODEL)
	precache_model(KNIFE2_V_MODEL)
	precache_model(KNIFE2_P_MODEL)
	precache_model(KNIFE3_V_MODEL)
	precache_model(KNIFE3_P_MODEL)
	precache_model(KNIFE4_V_MODEL)
	precache_model(KNIFE4_P_MODEL)

	precache_sound(g_sound_knife)

	for(new i = 0; i < sizeof a_sounds; i++)
		precache_sound(a_sounds[i])

	for(new i = 0; i < sizeof b_sounds; i++)
		precache_sound(b_sounds[i])

	for(new i = 0; i < sizeof c_sounds; i++)
		precache_sound(c_sounds[i])

	for(new i = 0; i < sizeof d_sounds; i++)
		precache_sound(d_sounds[i])
}

build_menu()
{

	menu_additem(g_knife_menu, "Combat (\r+ \ySpeed)", "1")
	menu_additem(g_knife_menu, "Strong( \yDmg\r+\yKnock)", "2")
	menu_additem(g_knife_menu, "Axe (\r+ \yJump)", "3")
	menu_additem(g_knife_menu, "Hammer (\yADMIN/VIP)", "4")
	menu_setprop(g_knife_menu, MPROP_PERPAGE, 0)
}

public knifemenu(id)
{
	if (zp_has_round_started())
		return PLUGIN_HANDLED

	if (!zp_has_round_started())
	{
 		menu_display(id, g_knife_menu, 0)
	}
 	return PLUGIN_HANDLED
}

public menu_handle(id, menu, item)
{
 	if(item < 0) return PLUGIN_CONTINUE
 	new cmd[2];
 	new access, callback;
 	menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
 	new choice = str_to_num(cmd)
 	switch (choice)
	{
		case 1: buy_knife1(id)
		case 2: buy_knife2(id)
		case 3: buy_knife3(id)
		case 4: buy_knife4(id)
	}
 	return PLUGIN_HANDLED;
} 

public buy_knife1(id)
{
	g_KNIFE1[id] = true	
	g_KNIFE2[id] = false	
	g_KNIFE3[id] = false
	g_KNIFE4[id] = false
	g_hasSpeed[id] = true

	engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife2(id)
{
	g_KNIFE1[id] = false	
	g_KNIFE2[id] = true	
	g_KNIFE3[id] = false
	g_KNIFE4[id] = false
	g_hasSpeed[id] = false

	engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife3(id)
{
	g_KNIFE1[id] = false	
	g_KNIFE2[id] = false	
	g_KNIFE3[id] = true
	g_KNIFE4[id] = false
	g_hasSpeed[id] = false

	engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public buy_knife4(id)
{
	if (get_user_flags(id) & VIP)
	{
		g_KNIFE1[id] = false	
		g_KNIFE2[id] = false	
		g_KNIFE3[id] = false
		g_KNIFE4[id] = true
		g_hasSpeed[id] = true

		engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
	}
	else 
	{
		client_cmd(id, "/knife")
	}

}

public checkWeapon(id)
{
	new plrWeapId
    
	plrWeapId = get_user_weapon(id)
    
	if (plrWeapId == CSW_KNIFE && (g_KNIFE1[id] || g_KNIFE2[id] || g_KNIFE3[id] || g_KNIFE4[id]))
	{
		checkModel(id)
	}
}

public checkModel(id)
{
	if (zp_get_user_zombie(id))
		return PLUGIN_HANDLED
    
	if (g_KNIFE1[id])
	{
		set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL)
		set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL)
	}

	if (g_KNIFE2[id])
	{
		set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL)
		set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL)
	}

	if (g_KNIFE3[id])
	{
		set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL)
		set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL)
	}

	if (g_KNIFE4[id])
	{
		set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL)
		set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL)
	}
	return PLUGIN_HANDLED
}

public fw_EmitSound(id, channel, const sound[])
{
	if(!is_user_alive(id) || zp_get_user_zombie(id))
		return FMRES_IGNORED
        
	for(new i = 0; i < sizeof a_sounds; i++)
	for(new i = 0; i < sizeof b_sounds; i++)
	for(new i = 0; i < sizeof c_sounds; i++)
	for(new i = 0; i < sizeof d_sounds; i++)
	{
		if(equal(sound, oldknife_sounds[i]))
		{
			if (g_KNIFE1[id])
			{
				emit_sound(id, channel, a_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
				return FMRES_SUPERCEDE
			}
			if (g_KNIFE2[id])
			{
				emit_sound(id, channel, b_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
				return FMRES_SUPERCEDE
			}
			if (g_KNIFE3[id])
			{
				emit_sound(id, channel, c_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
				return FMRES_SUPERCEDE
			}
			if (g_KNIFE4[id])
			{
				emit_sound(id, channel, d_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
				return FMRES_SUPERCEDE
			}
			if (!g_KNIFE1[id] || !g_KNIFE2[id] || !g_KNIFE3[id] || !g_KNIFE4[id])
			{
				emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
				return FMRES_SUPERCEDE
			}
		}
	}
	return FMRES_IGNORED
}

Mr_ViK вне форума   Ответить с цитированием
Старый 29.09.2011, 15:28   #3
Mr_ViK
Форумчанин
 
Регистрация: 12.08.2011
Сообщений: 124
Репутация: 26
По умолчанию

Код:

public fw_PlayerPreThink(id)
{
	if(!is_user_alive(id) || zp_get_user_zombie(id))
		return FMRES_IGNORED

	new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])

	if (weapon == CSW_KNIFE && g_KNIFE1[id])
	{
		g_hasSpeed[id] = true
		set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd))
	}

	if(weapon == CSW_KNIFE && g_KNIFE3[id])        
		if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
		{
			new flags = pev(id, pev_flags)
			new waterlvl = pev(id, pev_waterlevel)
			
			if (!(flags & FL_ONGROUND))
				return FMRES_IGNORED

			if (flags & FL_WATERJUMP)
				return FMRES_IGNORED

			if (waterlvl > 1)
				return FMRES_IGNORED
			
			new Float:fVelocity[3]
			pev(id, pev_velocity, fVelocity)
			
			fVelocity[2] += get_pcvar_num(cvar_jump)
			
			set_pev(id, pev_velocity, fVelocity)
			set_pev(id, pev_gaitsequence, 6)
		}
	if (weapon == CSW_KNIFE && g_KNIFE4[id])
	{
		g_hasSpeed[id] = true
		set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))

		if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
		{
			new flags = pev(id, pev_flags)
			new waterlvl = pev(id, pev_waterlevel)
			
			if (!(flags & FL_ONGROUND))
				return FMRES_IGNORED

			if (flags & FL_WATERJUMP)
				return FMRES_IGNORED

			if (waterlvl > 1)
				return FMRES_IGNORED
			
			new Float:fVelocity[3]
			pev(id, pev_velocity, fVelocity)
			
			fVelocity[2] += get_pcvar_num(cvar_jump_vip)
			
			set_pev(id, pev_velocity, fVelocity)
			set_pev(id, pev_gaitsequence, 6)
		}
	}
	return FMRES_IGNORED
}  

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
	if(!is_user_connected(attacker))
		return HAM_IGNORED
	
	if(zp_get_user_zombie(attacker))
		return HAM_IGNORED

	new weapon = get_user_weapon(attacker)
	if (weapon == CSW_KNIFE && g_KNIFE1[attacker])
	{
		SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult1))	
	}
	if (weapon == CSW_KNIFE && g_KNIFE2[attacker])
	{	
		SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult2))

		new Float:vec[3];
		new Float:oldvelo[3];
		pev(victim, pev_velocity, oldvelo);
		create_velocity_vector(victim , attacker , vec);
		vec[0] += oldvelo[0];
		vec[1] += oldvelo[1];
		set_pev(victim, pev_velocity, vec);	
	}
	if (weapon == CSW_KNIFE && g_KNIFE3[attacker])
	{	
		SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult3))	
	}
	if (weapon == CSW_KNIFE && g_KNIFE4[attacker])
	{	
		SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult_vip))	

		new Float:vec[3];
		new Float:oldvelo[3];
		pev(victim, pev_velocity, oldvelo);
		create_velocity_vector(victim , attacker , vec);
		vec[0] += oldvelo[0];
		vec[1] += oldvelo[1];
		set_pev(victim, pev_velocity, vec);
	}

	if(get_pcvar_num(cvar_knife_gore))
		more_blood(victim)

	return HAM_IGNORED
}

public message_DeathMsg(msg_id, msg_dest, id)
{
	static szTruncatedWeapon[33], iattacker, ivictim
	
	get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
	
	iattacker = get_msg_arg_int(1)
	ivictim = get_msg_arg_int(2)
	
	if(!is_user_connected(iattacker) || iattacker == ivictim)
		return PLUGIN_CONTINUE

	if (!zp_get_user_zombie(iattacker))
	{
		if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
		{
			if(g_KNIFE1[iattacker])
				set_msg_arg_string(4, "1 knife")
		}
	
		if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
		{
			if(g_KNIFE2[iattacker])
				set_msg_arg_string(4, "2 knife")
		}
	
		if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
		{
			if(g_KNIFE3[iattacker])
				set_msg_arg_string(4, "3 knife")
		}
	
		if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
		{
			if(g_KNIFE4[iattacker])
				set_msg_arg_string(4, "4 knife")
		}
	
		if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
		{
			if(!g_KNIFE1[iattacker] && !g_KNIFE2[iattacker] && !g_KNIFE3[iattacker] && !g_KNIFE4[iattacker] && !zp_get_user_zombie(iattacker))
				set_msg_arg_string(4, "knife")
		}
	}
	if (zp_get_user_zombie(iattacker))
	{
		if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
		{
			if(g_KNIFE1[iattacker] || g_KNIFE2[iattacker] || g_KNIFE3[iattacker] || g_KNIFE4[iattacker])
				set_msg_arg_string(4, "Claws")
		}
	}
	return PLUGIN_CONTINUE
}

Mr_ViK вне форума   Ответить с цитированием
Старый 29.09.2011, 15:31   #4
Mr_ViK
Форумчанин
 
Регистрация: 12.08.2011
Сообщений: 124
Репутация: 26
По умолчанию

Код:

stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
	if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
		return 0;

	new Float:vicorigin[3];
	new Float:attorigin[3];
	pev(victim, pev_origin , vicorigin);
	pev(attacker, pev_origin , attorigin);

	new Float:origin2[3]
	origin2[0] = vicorigin[0] - attorigin[0];
	origin2[1] = vicorigin[1] - attorigin[1];

	new Float:largestnum = 0.0;

	if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
	if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);

	origin2[0] /= largestnum;
	origin2[1] /= largestnum;

	if (g_KNIFE2[attacker])
	{
		velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
		velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
	}
	if (g_KNIFE4[attacker])
	{
		velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
		velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
	}

	if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
	velocity[2] = random_float(200.0 , 275.0);

	return 1;
}

stock fm_set_user_maxspeed(index, Float:speed = -1.0) 
{
	engfunc(EngFunc_SetClientMaxspeed, index, speed);
	set_pev(index, pev_maxspeed, speed);

	return 1;
}	

more_blood(id)
{
	static iOrigin[3]
	get_user_origin(id, iOrigin)
	
	// Blood spray
	message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
	write_byte(TE_BLOODSTREAM)
	write_coord(iOrigin[0])
	write_coord(iOrigin[1])
	write_coord(iOrigin[2]+10)
	write_coord(random_num(-360, 360)) // x
	write_coord(random_num(-360, 360)) // y
	write_coord(-10) // z
	write_byte(70) // color
	write_byte(random_num(50, 100)) // speed
	message_end()

	for (new j = 0; j < 4; j++) 
	{
		message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
		write_byte(TE_WORLDDECAL)
		write_coord(iOrigin[0]+random_num(-100, 100))
		write_coord(iOrigin[1]+random_num(-100, 100))
		write_coord(iOrigin[2]-36)
		write_byte(random_num(190, 197)) // index
		message_end()
	}
}


вот, очень большой код =)
вот в нем есть такой кусок:
Код:

for(new i = 0; i < sizeof a_sounds; i++)
	for(new i = 0; i < sizeof b_sounds; i++)
	for(new i = 0; i < sizeof c_sounds; i++)
	for(new i = 0; i < sizeof d_sounds; i++)

вот он грузит сервер
нужно либо как-то переделать его, либо АККУРАТНО вырезать это место, как я понял, оно служит для проверки и скачивания файлов на клиент
заранее спасибо
Mr_ViK вне форума   Ответить с цитированием
Старый 30.09.2011, 16:03   #5
Mr_ViK
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Регистрация: 12.08.2011
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ну че никто не знает??
Mr_ViK вне форума   Ответить с цитированием
Старый 01.10.2011, 07:41   #6
Mr_ViK
Форумчанин
 
Регистрация: 12.08.2011
Сообщений: 124
Репутация: 26
По умолчанию

блин, ну может кто сможе переписать этот код в pawn?? очень буду благодарен
Mr_ViK вне форума   Ответить с цитированием
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02:27.


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